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5 m. Save the file. 1m and move it to the top of the table edge. Copy and bring it down halfway between the table base and the top. Label it 06-Ball Run Middle. 2 and set in the XZ plane. 02 Radius. 4. 3 Add the 02-Table side, the 03-Inner ball run and the 04-Table side mask. This will stop the background showing through. Here, this is “L” shaped but could be made from two rectangles. All the elements are constructed with vertical extrusions, like the table base. 6 Create two Axle supports, the Axle and four screw heads for the thumper plate’s corners.

Leave the settings in the Bitstream tab unchanged and in the Preprocessing tab, change the Compression Preset to “None”. Pack. mov onto the Left rectangle in the Input Channels pane. Do the same for the Right channel. AC3, and save it to the folder /DVD_MENU_TUTORIAL/DVD_PRJKT/ AV-ASSETS/. AC3. 16 19 Turn on the White layer and you’ll be left with a pure black and white image. pct. Be sure to save it to the folder DVD_MENU_ TUTORIAL/DVD_PRJKT/OVERLAYS/. You’ll now have both of the After Effects render files encoded to MPEG2 and AC3 and your overlay image is ready to go.

462, but you don’t need to be so accurate! December 2004 | 61 TUTORIAL CINEMA 4D 22 Now focus on the Thumper blocks and call up the Animation Timeline. Highlight Bumper block_03, and while holding the Command key down choose New Track>Parameter>Rotation>B. At zero frames, Command+Click on the B timeline and add a new key. Go to frame 5, add another key, and give it a value of 180 degrees, which will bounce the block over. 25 Open the timeline. You’ll already have a track for the Bumper Block in the Rotation>B track from the still image.

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Computer Arts (December 2004)

by Steven

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