By Beth Brown
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Most Symbian OS software is developed ﬁrst on the emulator and only then on real target hardware. The emulator also includes a number of Symbian OS applications, and so mimics a real Symbian OS phone very closely. You will need to become familiar with the emulator and in the process we can take a look at the various graphical user interfaces (GUIs) used by Symbian OS. Then we create a program. The easiest things to build are textmode console programs, so that’s the form of the classic ‘Hello World’ application that we use.
This section is used only to read the program instructions from. • Data, such as constants and initialized global variables, is stored in the data section. • In many cases, read-only data is stored separately from read/write data, in its own read-only data section. Symbian OS programs come packaged in two forms, either in the so-called executable form (as EXE ﬁles) or in the shared library form. As the name implies, shared libraries are packaged so that a number of other executables, including other libraries, can reuse them concurrently, thus saving space at run time.
Symbian OS IPC mechanisms are discussed in detail in Chapter 8. Power Management Power management is the single most important difference between a desktop and a portable system. Battery life, even with rechargeable batteries, makes a difference to how the user uses and thinks of the mobile phone. Symbian OS ensures that power is used efﬁciently. Certain parts of the system should still be able to run while the phone is in low power mode and apparently off. For example, when an alarm is due, the phone should turn on so that the alarm can sound.
A Guide to Programming in Java by Beth Brown